Gameplay focuses heavily on creating a balance
between offense, defense, and the nation’s economy based in the city. In
each battle, economy is vital to win. If a nation loses all of its
cities, then that nation has lost that battle. Generalship is also
needed in this game like most RTS games; this includes a knowledge of
the troops and what they are good at fighting (pikemen will kill cavalry
easier than cannon will). Learning the surrounding terrain of one’s
empire to defend from attack and to flank an enemy army will allow a
player to fight more efficiently. Generals can also be created from a fort to aid an army.
Five tactical formations are also available,
including the ability to compress or expand the line of battle. When a
formation is chosen, the selected units automatically reposition
themselves accordingly, typically with faster moving units in the front
and slower moving, vulnerable units in the rear. With sufficient skill
in creating proper unit distributions in an army and fielding that army,
it is possible to defeat a numerically superior enemy in Rise of
Nations.
In a manner similar to chess, slight strategic
mistakes early in the game can turn into major tactical problems later
on. For example, if a player starts with the nomad setting (where no
city is built at startup), it is wise to scout for an area that has
resources before building a city, for without resources there is no army
and the player will lose.
Minimum System Requirements
CPU : 500 MHz
RAM : 128 MB RAM
VGA : 16 MB 3D card
OS : Windows XP/2000/ME/98
HDD : 800 MB
Sound: audio board with speakers and / or headphones
Network : Online/multiplayer requirements: 56.6 kbps or better for internet play
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